It's also easy to stack against melee champions. You don't need to choose +15-90 health and you can go for armor or magic resist. Grasp of the Undying - solid rune that makes Gnar more tanky. 10% Attack Speed - (can also be additional 5.4 Attack Damage) but I prefer attack speed due to Hyper.Also you don't have to last hit mionions to get health so it's good especially against match ups that harras you hard. Overgrowth is best of these 3 - it gives a bit health so you can live a bit longer. Also if you won't team fight too much and farm hard you can take Legend: Bloodline.Ĭoup de Grace - because this build is more like carry than tank you don't need Last Stand as much as in grasp build.īone Plating helps you especially against poke champs, but generally it's good rune cause it 'tanks' for you a bit of damage. Legend: Alacrity gives you attack speed - this is what you need as attack speed carry gnar. Triumph - I think it's best option out of these three. You don't have true damage since 9.23 but healing and bonus AD is amazing.
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